2. Anticipation - Anticipating a characters form when in movement.
3. Staging - Characters that are placed on a stage according to depth and their appearance.
4. Straight Ahead or Pose to Pose - Key frame to key frame creating poses of action.
5. Follow through and overlapping action- Not everything stops when a character stops i.e. hair, clothes etc. will keep moving. (Following Laws of Physics)
6. Slow in and slow out - Unlike mechanical movement, the Slow in and slow out feature gives a character a more life like movement such as a finger being wagged in a human-like fashion instead of a robot like fashion.
7. Arcs - The world bends so people bend, arcs are used to make motion smooth.
8. Secondary Action - A character completing a two actions at the same time just as a person walking can simultaneously swing his arms or keep them in his pockets. He can speak, whistle or use facial expressions.
9. Timing - The number of drawings used in any move determines the amount of time that action will take on the screen. (Thomas and Johnston p. 64) Frame rate x seconds = frames
10. Exaggeration - Embellishing a characters features or expressions. Things tend to look better with bigger features.
11. Solid drawing - A silhouette determines what the pose is communicating.
12. Appeal - Creating characters that are aesthetically pleasing to the audience i.e. faces, expression, blinks.
A good part within this scene which can exemplify many of these principles is when Zazu the bird is smacked by scar into the rock wall. Squash and stretch can be seen when Scars paw makes contact with Zazu. Follow through can also be seen during this sequence as well as slow in, slow out and arcs. Secondary takes places throughout the whole scene as the anicmals are running and completing yells and facial expressions at the same time. The excellent life like movements of each character represents perfect "Timing" created by the illustrator. Exaggeration is displayed on each characters faces by looking at their large eyes and embellished facial expressions. Anticipation can be noted during each of the characters while they are running. Staging can be seen when Zazu points out Simba to Mufasa and Scar as they are looking over a cliff. Solid drawing could be seen numerous times with the characters creating a shadow in the sunlight. Lastly, the characters are all aesthetically pleasing to the audience giving them a good "appeal. The only thing I could not find demonstrated in this scene was straightahead or pose to pose.

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